﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace NodeBasedSkillEditor.Model.Node
{
    public enum EAndOr
    {
        And,
        Or
    }

    public enum ECompMode
    {
        LessThan,
        LessThanOrEqualTo,
        EqualTo,
        BiggerThan,
        BiggerThanOrEqualTo,
        NotEqualTo
    }

    public enum ERandDistribution
    {
        Uniform,
        Gaussian,
        Triangle
    }

    public enum EVaryMode
    {
        NoVary,
        TimeVary,
        AlwaysVary
    }
}
